The fallen west gate of Greyhawk Castle was at hand, and through this mouldering portal the party passed. In a few moments they had entered the great central keep, heaved open an inner door, and carefully proceeded down a set of winding stone steps---steps worn with age and slippery with dampness. They had entered the dungeons." [4]
The Central Staircase
[T]he wide staircase provides access through levels 1 to 3. [7]
Gary briefly described the castle ruins and broken walls and outline, and then we immediately descended down spiral stairs into the dungeon. We get almost at the bottom of the stairs - about to walk into a room, when a large spider drops down from the ceiling and bites the lead PC. He fails his check and dies of poison! [14]
The central staircase went down a good 125-150 feet - at fifty foot intervals were doors. We ignored these and continued to go down. Eventually we came to bottom and a landing that led to another narrow hallway heading in a northeasterly direction that went on for a good 80-100ft, which abruptly ended in a dead-end. [12]
The stairs have been described to go down to level 3, but the purported map of level 3 does not match this play report - there is no dead-end corridor with secret door to the North-East if we assume N is up -- and the round rooms of level 1 and 3 align, so no different compass rose either. Level four is supposed to be undead, and they encounter a wraith.
Random Encounters
Six robed men who wear pointy hats with symbols on them, low level magic-users who charm person. Old school charm person, good for a long time. From the play reports it sounds as if wizards essentially consisted of sleep (against groups of weaker monsters) and charm person (against strong individuals).
[References: see Greyhawk References]
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